Learn Draw Game Characters
More Learn Draw Game Characters images. The Best Way to Learn to Draw Professional Characters for Animation, Games, Comics, Manga and More. 4.5 (2,576 ratings) Instead of using a simple lifetime average.
The basic cartoon character is made up of basic shapes. These are THREE-DIMENSIONAL shapes, not two.
So begin by practicing some simple 3-D shapes: 1. Practice drawing a box, a sphere, and a cylinder like the ones pictured above.
Keep practicing until you feel comfortable drawing in three-dimensions. Once you feel comfortable drawing these shapes, begin experimenting with them. Stretch them. Western Front 1914 Game. Hint: Be confident.
Keep your pencil strokes loose and keeps your hands moving fast. Continue drawing lines on top of each other until you draw one you're happy with and try to stay away from the eraser! Now that you know how to manipulate simple shapes, you can begin to combine them to make more complex shapes. Place a cube on top of a sphere and smooth out the lines connecting the two shapes.
You now have one shape that should resemble a flour sack. - The flour sack shape is one of the most important shapes to master in order to draw a basic cartoon character. But you'll learn more about that in step number four. Animate the flour sack by slightly manipulating the simple shapes that make up the sack.
Stretch them. Now that you're a master flour sack-drawer, you can begin to draw your cartoon character. As you can see in the image below, the flour sack just happens to be the same shape as the basic cartoon character's torso (I bet you're glad you practiced manipulating that flour sack so much).
Draw a torso (flour sack). Add arms, legs, and a neck using these tips on placement and sizing: • Arms should come out of the top corner of the torso and should be as long as about two torso widths. • Legs come out of the bottom of the torso and should be about as long as the height of the torso. Make sure to keep the legs wide-set and drawn towards the outside of the torso. • The neck can come straight out of the top of the torso. Hint: As shown in the second image, arms and legs should be drawn as two separate cylinders, not one. The two cylinders connect at the elbow or knee.
Draw hands and feet using these blocking techniques: • Hands are made out of a simple block or box shape. The thumb comes out of the side of the block, near the wrist. The fingers (I only draw three) need to extend out from the top of the block. • The cartoon foot can be thought of as two simple shapes, a box and a cone as the toes. It is helpful to think of a cartoon head as consisting of two basic shapes: 1. Draw a sphere on top of the previously drawn neck. Add a second sphere to the bottom part of the first sphere.
This sphere should be flattened to almost half the height of the first sphere. - It should be noted that in profile, the neck connects to the head BETWEEN the two spheres, not to the bottom of the jaw. This is shown in the first image. Now that you know how to make the basic shape of the head, you can add details such as eyes, a mouth, a nose, and ears. Let's start with the eyes. Choose which way the character is going to be looking and lightly pencil in an oval over the sphere facing that direction (refer to the second image).