Reaper 3
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Contents • • • • • • • • • • • The Grim Reaper [ ] Making a Grim Reaper [ ] A grim reaper is a character who has devoted their life to ridding the world of those who abuse death. A grim reaper must worship a deity of death. Ots 8.1 Silnik. Necromancers, Liches, and undead are the common enemy of a grim reaper.
This is not to say that a grim reaper can only fight them, a Grim Reaper is highly competent with whatever weapon they choose to be their reaping implement, and they have a small number of spells that they can cast which are granted to them by their deity. As a Grim Reaper your strong points are a high base attack bonus as well as a decent save progression. You also have the ability to cast a small amount of divine spells. Your weaknesses are that most of your special abilities are only useful when you are in Reaper Form, and your reaping class feature can only work against evil beings whose souls are worthy of being reaped and undead. Another weakness is that you cannot enter reaper form while wearing any armor greater then chain mail, so you will need to watch out for a low AC.Your role in the party is mostly that of a melee fighter. Abilities: Wisdom is the most important ability for the grim reaper as their special abilities and spells rely on it. Strength is the second most important because Grim Reapers are primarily melee characters.
Constitution is also important to increase survivability. Races: Humans are the most common Grim Reaper, however any race can technically play a Grim Reaper. Alignment:A Grim Reaper must be lawful Good or Neutral.
Starting Gold: starting gold; 3d12×10 gp (190 gp).: As fighter. Table: The Epic Grim Reaper Hit Die: d10 Level Special 21st Hollowed Mount 22nd Bonus Feat 23rd 24th Bonus Feat 25th 26th Bonus Feat 27th 28th Bonus Feat 29th 30th Bonus Feat 4+ modifier skill points per level.
Hollowed Mount (Su): A 21st level Epic Reaper will turn any mountable creature that has a friendly attitude towards into a Skeletal version of itself. In the center of it's chest will be, a color of the grim reapers choosing, in Soul Fire. The mount if able to fly, such as a Pegasus, it's wings will still work as the flesh between the bones will now exist as the same soul fire at the core of their chest. This fire does not deal any damage to the Hallowed Mount or the Epic Rider and will not damage the saddle or other equipment equipped to it, however it does provide up to 30 ft.
Planning As Learning Hbr Pdf. Of light and will burn anyone who attempts to ride the Hollowed Mount without the Epic Reapers Permission. Hollowed mounts retain all of the same stats as before their transformation. Hollowed Mounts when created are bonded to the reaper, in order to summon a Hollowed Mount an Epic Reaper must use a Full-Round Action to call for it. Hallowed Mounts cannot be summoned if there is not enough room, or if the Epic Reaper is indoors. A Epic Reapers cannot have more than one Hallowed Mount of the same kind, and may only have as many Hallowed Mounts as his Epic Reaper level / 2 (i.e. A 10th level Epic Reaper may only have 5 Hallowed Mounts.) Hollowed Mounts will live as long as the reaper survives, when their HP reach 0 they do not die, instead they vanish into a burst of Soul Fire causing 1D10 fire damage to enemies within close burst 1 of the Hollowed Mount and the Reaper will simply fall and take the according damage of falling from their mount but no damage from the Soul Fire burst. After a Hollowed Mount is defeated they must take 72 hours to regenerate before being called again.